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Maybe they were already fixed in version 1.02.
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Video explaining the rules of the Maxis full version: VIDEO Thanks to teisen for the space ship as shown in the backdrop, and for suggesting the table. I have added a few extras to make the table more “modern”, but keeping all of the old game. The DMD will always show you some info about the current mission and of course your current score. The DMD will use FlexDMD when used in a cabinet. The types of missions you must complete depend on your current rank. When all the progress lights are on, you move up in rank. When you complete a mission, one or more progress lights are turned on. If a mission is accepted, you have must perform a sequence of tasks to complete it. You select a mission by sending the ball up the launch ramp. Missions are selected through the mission target bank on the left side of the table. New and more challenging missions become available as you progress in rank. This is achieved by selecting and completing a series of missions. The goal of the game is to progress in rank from Space Cadet to Fleet Admiral. Other than that, the rules are pretty much the same. the wormholes work a little different as they give you both the multiball and also the replay ball. the replay or extra ball, which is limited to just 1 per ball, not like in Microsoft which they are infinite the multiball that doesn’t exist in the Microsoft version There are some differences between the Maxis version and the Microsoft game, but mostly they are: But in this table I have added the multiball as in the Fulltilt! version published by Maxix in 1996. The rules are/should be quite close to the original game as described in this guide: 3d-pinball-space-cadet. Graphics and layout are my own interpretation. This is a table for VPX 10.7, based on the game by Cinematronics/Maxis from 1996.
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